You will probably get to the entrance of Duriel's Lair somewhere around level 21, and if you conserve these points you should have 100 free attribute points. This guide is for a typical (skeleton) Necromancer against Normal-difficulty Duriel.Ī Necromancer with at least some summons (and a golem) is perfectly capable of going through Acts I and II without spending a single stat point in the process, since summons are effectively extra life points, are very cheap compared to how much damage they can do, and make it unnecessary for you to get better weaponry and armor. You will need a fair share of mana potions and the fight will take you a total of 1000-1500 mana with a fully synergized bone spirit on hell. Once he is in the prison, just teeth/bone spear/bone spirit/range him till he dies, recasting bone prison every few seconds so he doesn't accidentally break it or so it doesn't run out of time. If you want to, you can cast iron maiden on him so he gets damaged if he attacks the prison, but not recommended as his AI doesn't let him do that, not even on hell difficulty. He must not be too close to you as his melee attack has a decent range. What you need to do is just imprison Duriel as soon as you enter the room, so that he is around the middle. To do this well, you don't need any kind of mercenary or a summon, but a cold Iron Wolf or Rogue will help your bone prison last longer. This is possible on any difficulty, but hardest to do it on is in normal because you will NEED Bone Prison for it to work. This is a guide for any kind of a ranged necromancer build.
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